Category: Uncategorised

  • Getting ready for the 2D project

    I have started by looking into the suggested world settings, abstraction themes and cultural cues I can go into and work on from. Highlighting and annotating what interests me and looking at multiple useful websites, I have come up with some ideas of going either into a futuristic, dystopian setting or combining them both and seeing how it goes from there. Some of the websites I used: https://www.septembercfawkes.com/2021/11/a-new-world-tips-on-building-dystopian.html , https://www.thespruce.com/what-is-industrial-architecture-4796580 , https://fiveable.me/key-terms/art-renaissance-to-modern-times/fragmentation .

    I have also made a mood board as part of the homework task, to pick out 3 environmental concept artists that interest me and to make a mood board with examples of their work with annotations. I have picked out Viktor Antonov, the art director who worked on half life 2, Syd Mead who worked on Blade runner 1982 and Adolf Lachman, someone that worked on a game I played called Machinarium. I felt that they all fit the idea I have had so far of a theme to go by and will further aid me in what to do moving forward.

  • Finishing up the second week

    Principals of game arts

    https://www.canva.com/design/DAG0kAlV374/70mn8_GJQuKXf9ldVqCobw/edit?utm_content=DAG0kAlV374&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

    I have finished all my designs for the kill, clue and normal cards, and we had printed out the cards and had a test play with them to see if the game works. Everything we have done we have added onto the presentation that we will be giving on Friday. Overall this project was a success and we were able to make a tabletop game as a group.

    Introduction to games art

    Meanwhile in the other project I have also looked at maps and game environments, I have scanned a photograph from a game and turned it into an interactive game environment as inspired by point and click detective games, the top tracing paper layer shows hints and progressing of the game. It is a merge between the past and present. Now I will need to get 10 photographs for next week homework, and continue research for my magical project.

  • Developing

    Principles of Game Art

    I worked on some sketches for the cards designs and the game pack. We each individually got to work on the card designs. We also made our presentation, and while it is not finalised since we still have a lot to do, we got some valuable feedback and now I will work on the finalised cards designs.

    Introduction to Game Arts

    I started to also research some folklore and cultural fairy tales for ideas in my second project.

  • First week at LCC

    Introduction to game arts, I started by in class doing some experimental drawings through the use of continuous blind line drawings and turning circles into objects. Now I will do some research given the resources provided to further go into planning the puppets project.

    Principles of game arts, we have started working as a group on planning our tabletop game, and using our collected objects as inspiration. So far we have decided on our theme of a murder mystery inspired card game since we as a group enjoy the horror genre. We used a game I brought as inspiration for design of the game. We will use a lot of the objects we picked out as inspiration for either the design of the visual aspects of core gameplay. Such as the clown mask for the killer cards, or any other components that we will start working on now.

    I have also done some research into tabletop games by actively playing them with my group mates, and we have started planning out some rules of the game and will start finalising some.