Principals of Game art 2D project

Quick observational drawings I did of buildings and areas outside, while keeping in mind composition as practise for my eventual thumbnailing of ideas. I believe I did a good job as they are meant to be quick and I was able to capture the compositions and play around well with them.

I started working on a more polished mood board using references and PureRef as recommended by our tutor. I find this much more simpler to use to gather ideas and will continue to work on it moving forward.

Notes I took during class regarding printing, sources, and general information.

Drawing from a ref, it was a practise on photoshop but also sort of a compositional study for work on one of my chosen artists.

thumbnailing process, in which I am testing ideas, compositions and practising making useful brushes. In the end I made 13 ideas and my favourite by now is the fifth one, with how great it is in composition and details as well as how I had used depth.

I in my class visited the national gallery and took some photographs that interested me in composition and theme, and did some observational drawings from them. I believe the trip was fruitful and helped me search into new pieces and how to make use of composition.

I completed some practises on Tone, simplification of shapes in a reference, blending and composition. Moving forward I will do multiple more practises as it will benefit me in the long run and is very informative.

I completed a mark making practise to further work on these tombstones from a graveyard. I also separately did value studies from photographs and concept art. I believe these turned out well and helped me capture the different values successfully.

I also took notes from a lecture of different perspective points and how they work. In the end it definitely taught me a lot and I will use these points when further working on my environmental pieces.

I completed some perspective studies, starting with 1-point perspectives, then moving onto 2-point perspectives and finally 3-point perspective. At first I struggled at the 1-point perspective since I incorrectly placed the guidelines of the horizon line and in turn messed up the rest of the layout, however I tried to work with what I had and it mostly worked out in the end. I remembered not to make a similar mistake when working with 2 and 3 point perspectives, however I did find 3-point perspectives slightly challenging as to figure out how they work. In the end I believe I did well on the practises and it helped me further understand how perspectives work, at least enough so that I can take it further and incorporate them in my further thumbnail work.

I completed some Colour and Lighting studies of Syd Mead’s work, majority of it being his blade runner concept artworks. I used them as references, by picking out colour palettes from the original and seeing how they all work together in the piece. I additionally made extra notes regarding what colours he mostly used and how he made them work together, such as the use of more so bright contrasting colours and similar use of values. I wish to further study his work and see if I could incorporate the inspiration in my own concept.

I completed some speed painting practises through using references from different games and movies, such as half-life, cry machina and the maze runner. All of these are in a form of a dystopian story, something that is the biggest theme for my project. I believe that while the speed paints are not perfect, it was still a great exercise to get each done in under 30 minutes by applying everything I have learned thus far. Things such as composition and proportions could definitely be improved, however for a quick practise this is acceptable.

I have completed some developed thumbnails based off of my previous created ones. While they are definitely an improvement over what was before, they are also not perfect and can do with a lot of working on. I will complete a couple of more updated thumbnails and develop these from there with the feedback I get.

The story for this world that I have planned so far is a dystopian sci-fi world where the government has taken full control of the area with constant watch and surveillance, with the poorer areas struggling the most, if anyone is to be found to be going against the government they are exterminated. In this world the rich are mixed between humans and technological parts like cyborgs. Heavily inspired by Bladerunner and real life situation with the government limiting more and more rights of humans and people abusing the powers of the technology and AI to complete illegal activities. The rich are in control and the poor are being controlled almost like big brother in 1984, and the handmaids tale by Margaret Atwood.

I practised photo bashing to create the structure in one of my preferred thumbnails, and then attempted to make it in a different perspective to fully figure out all the proportions and how the structure will work overall. Afterwards I tried to overpaint on top of it to fix up some parts and develop it further. In the end it was a great practise and something I will try to use in the future. While i did struggle when it came to perspective with it looking fairly flat, eventually with some tips from the tutor I got to develop it further until it was much more successful.

Some photographs from before and more recent to help work from. The power station is the most helpful as it is the most similar to the architectural style I am going for in my thumbnails with the large and bald structures that also feel simple and very bleak yet lit up in the dark of the night, a mixture of an imposing atmosphere and lively feeling.

I have developed my currently most preferred choice for a thumbnail so that it is ready for me to start developing and experimenting with in colour. I wouldn’t call it finished, however it is certainly developed enough to start working on with colour.

I have started to experiment with colour in my fifth week of this project, and I certainly see it starting to come along into a final piece. In the meantime I have also started working on my presentation on Canva so that it is ready for next week Friday.

After getting some valuable feedback, and completing some finishing touches when it comes to the story telling, I am proud to say it is finally completed at least to a satisfactory amount. Now I will proceed to put my whole process together into a presentation pdf to complete the 2D part of this unit.

https://www.canva.com/design/DAG4TE4DLFA/sdgjKP4ZkFEoiJHAskCiRg/edit?utm_content=DAG4TE4DLFA&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

I have gotten some valuable feedback from my classmates and will now proceed to apply them all into my finalised thumbnail to further improve it and get it finished for January. I would like to do it sooner rather than later so that I can focus on my puppet intro to game art project and 3d half of principals of game art.

I have applied all of the feedback I have received from my classmates and am ready to say that it is complete to the best of my abilities and now I can focus on my 3d project and puppet project.

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