

On first day back, we have informed ourselves of the brief and sorted ourselves into groups of 3 – 5. In my group we have thought of a range of ideas, such as lobotomised monsters, attractive monsters like dragons, and finally landed on an idea of medical malpractice, of where monsters and humans got experimented on for both scientifical breakthroughs and to create an ultimate weapon to serve the people. We will now each make a character for the setting, a patient, a nurse, and I will be making a doctor with an experiment gone wrong in which he himself had turned into a monster. Now that this initial planning session is complete, I will create individual mood boards for the concept and inspirations.

I made mood boards of reference and thematic inspirations. The idea for my monster so far is very spiky and sharp, replicating surgeons equipment which fits a lot due to them being a doctor. I also listed inspirations such as Dr Jekyll and Mr Hyde since as a story it fits incredibly, and the Frankenstein due to the role of a mad scientist playing with life.

I have gotten 3D artists off of art station as inspirations for the benchmark of what I wish to reach, from then on I will start to create rough concept art for the design I could make of the doctor.


I created a multitude of silhouettes to work from. Through the use of exaggeration, shape and body language. I wanted to experiment with elements while sticking to the idea of a sharp, almost surgeon like equipment. It started from an almost human design to the opposite, a very monster design. Next I plan to experiment with collaging and sketching.



To further move down my designing path, I experimented with photo bashing and texturing using brushes. It allowed me to experiment with something new and not be as perfectionist. Afterwards I created rough sketches of designs from using the silhouettes I made previously. I asked for feedback from teammates at the time when trying to decide on one design, and ultimately combined many favoured parts from a few of them, such as the doctor bird mask, the extra limbs, the pose and the body parts that are practically melted and merged into the creature. From then on I improved it with further feedback, such as a different weapon being used, longer coat and different shape of the body that is coming out of the torso. In the end I have come across a design I am happy with, and will move forward with colour variants.























I have made a series of live drawings timed, and online pose drawings also timed to practise my anatomical skills. Besides that I also made notes regarding a lecture animations we watched. All of these side tasks I completed have aided me in allowing me to experiment and learn outside of the main pathway, but also gain material on the essay I will need to eventually write.

I compiled different variations of outfits I could work from, such as a more doctor like colour palette, a more darker and brighter colour palette. I used the colours we decided on as a team to keep it all similar with the rest of the teams work. Next I will ask advice on what people like out of the colour options, and compile it into a final one to be ready for a final 2d turn around.

On the other hand, when it comes to essay work I took notes and planned out what I will need to research moving forward into the actual planning of what I will write, now that I have also decided on the question.


I developed the colors into a more or less finalized version after receiving further feedback from my group mates, where they preferred a lighter coat with darker almost rotting skin. Then I took the concept design and started to turn it into a 2D turn around to be ready for when i take it and turn it into a 3D model. I plan to work alongside z-brush and real life clay modeling to practice sculpting and how they should work. My plan is to at least complete a basic model skeleton while working alongside my essay work project, and gallery visits for further research.

I begun to practise sculpting using clay to adjust to sculpting and how it works, in turn it will benefit my zbrush work.





I begun the process of my 3d modelling of my character using Zbrush and Blender to make the base. I also used clay to practise sculpting overall, which was a struggle however good for practise.








I took notes and exercises for my lectures, and also scanned images of my life drawing classes, which had started with shape and tone, skull studies and moved further into portrait live drawings to further practise drawing the human body.


I came up with ideas I could use for questions, as inspired by the questions provided. From here on I will decide on one to focus on and gather further references for it.














I went to the Huntarian museum and took photographs of things that either interested me, or would help me in my project. I took pictures of surgical equipment and bird like exterior for inspiration. I also made sketches of some of the objects in the museum.

I made an initial bibliography as reference for my chosen question and topic to look into, it is great to practise Harvard referencing and moving into the next steps of the essay planning.


























The Old Operating Theatre Museum and Herb Garret, i visited the museum for inspiration for my surgeon character. It was interesting since I got to learn about olden day doctor practises and how it all worked.

Live drawing class for practise.



I made a couple of logos for our hypothetical game, such as the name of the game itself and two main companies. I stuck with very minimalist styles, especially for the company logos as I thought it would fit the world and how they subvert expectations with its minimalism.

I made a short profile for my character to further build him up and understand him better as a character and person in the world of the game. I completed an MBTI test to get into the mindset of the character and completed the test as him.






Reading on a book for my essay work.


Notes for essay work and notes on a text about games and what makes a game.

SKETCH of my creature







While modelling I stumbled upon some issues when it came to dynamesh and broken polys, since for a lot of the process I have used clay buildup it was a process of making things work and failing. My plan now is to brush up the model and fix any inconsistencies in overpaint.

I did some more live drawing studies.
I completed coloring and rendering of the model, and plan to fix everything else in overpaint.
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